Monday, October 15, 2007

things to do

1/ Intro Movie Clip (backstory and game/key instructions).
2/ Character Selection Screen, tidy this up.
3/ Weapon Functionality (hittests, damage etc).
4/ Game Time (countdown - 90 secs).
5/ Character Depth Management (foreground/background).
6/ End Game clips. We didn't really discuss this much but I thought it would be good if we have two. One for when Skanky wins, and one for when Simon wins.
7/ Sound, sound effects. Background music. Stereo functionality.
8/ Room personalisation. A bit more work there I think. Greg talked about making the rooms look a bit more grungy - like a student flat.
9/ Interactive room items. Weapons etc need to be hidden in cupboards etc. How do we identify/disclose interactive items graphically to the game player so they know they can use them.
10/ Distinguish between characters when they are both in the same room (i.e. which one is yours). This could be done by opacity or character auras etc...

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